the 500 damage is reduced by 150 to 350 a sword with 500 damage and 100 armor piercing hits a target wearing 250 armor and 30% resistance to slashing damage Some of the above is guessing, but this example shows how I think it works: Finally, the damage is multiplied by the specific resistance to that type of attack. Then the armor rating is subtracted from the damage, but it is again limited to zero or greater (I do not know exactly if and how a minimum damage is calculated). ![]() ![]() ![]() The armor piercing stat is subtracted from the target's armor rating, and if the reduced armor rating is less than zero, then it becomes zero.
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